Halfling

The history of the Halfling race has been one of conflict and strife. They were enslaved by the Drow early in recorded history, they were not only used as labor and solders; but many historians believe that they were also used as food (a tradition that is no longer practiced by the Drow). Halflings only earned their freedom by instigating an uprising during the Age of Prophets. They fought fiercely against the Second Empire, and paid for it as the Drow instigated a slaughter; every one of their Halfling slaves was killed as they retreated north. After the fall of the Second Empire the Halflings were left without a homeland, and instead settled into small quiet communities, sometimes hidden, in the area of the Thirteen Kingdoms. Halfling communities stay out of politics: unless they are threatened then the entire community prepares to fight back. Large minorities of halflings stray from their communities and live a life of adventure or in other mixed communities.

Most halflings do go out in the world. During early adulthood most families encourage their children to go out in the world, learn about it, and pick up skills that can help the community. Some become adventurers or mercenaries; but most just join a university or become an apprentice in a trade. Most halflings have a mistrust of magic, there are few of their races that practice it. As a result of this practice they have a more intimate knowledge with the world than would appear. Those with Halfling friends have found them immensely inquisitive, and brave beyond the point of rationality. On occasion one has found that losing a halfing friend can be as difficult as gaining the trust of one. Halfling make excellent thieves, and often have the reputation of being such, most people would not blink twice in accusing a Halfling of stealing something. Despite their history as a people they are rather cheery, but are quick to defend themselves, and their communities, from outside threats.

Halfling families form the center of their lives until they leave the community. Many return, but this is not expected. Those that remain outside their communities find new groups to involve themselves with, these can be a close group of friends or a trade organization. halflings make themselves involved, often doing what they can to keep the group together and eliminate any perceived threats. Even the halflings that remain outside of their communities occasionally return to exchange stories of their travels, but they never stay for long. Halfling communities populate the Thirteen Kingdoms, but they are often somewhat hidden off the primary roads. The cities there are populated with Halflings too, although they try not to form their own communities within those cities and instead attempt to integrate with others.

Halfling

The Sands of Faith DarkTori