Tal'dyn

Born of nature, Tal hunts abominations against nature and those who would master them

Description:

== Created Using Wizards of the Coast D&D Character Builder ==

Tal’dyn, level 6

Wilden, Invoker

Build: Wrathful Invoker

Divine Covenant: Covenant of Wrath

Hardy Form: Hardy Form Fortitude

Background: Wilden – Born of Ruin (+2 to Nature)

FINAL ABILITY SCORES

Str 10, Con 18, Dex 10, Int 13, Wis 20, Cha 8.

STARTING ABILITY SCORES

Str 10, Con 15, Dex 10, Int 13, Wis 17, Cha 8.

AC: 20 Fort: 19 Reflex: 15 Will: 19

HP: 48 Surges: 10 Surge Value: 12

TRAINED SKILLS

Religion +9, Arcana +9, Insight +13, Endurance +11, Nature +17

UNTRAINED SKILLS

Acrobatics 2, Bluff +2, Diplomacy +2, Dungeoneering +8, Heal +8, History +4, Intimidate
2, Perception +8, Stealth +4, Streetwise +2, Thievery +2, Athletics +2

FEATS

Invoker: Ritual Caster

Level 1: Improved Aspect of Nature

Level 2: Superior Implement Training (Defiant rod)

Level 4: Invoker Defense

Level 6: Spirit Talker

POWERS

Invoker at-will 1: Astral Wind

Invoker at-will 1: Divine Bolts

Spirit Talker: Spirit’s Fangs

Invoker encounter 1: Scourge of Heaven

Invoker daily 1: Angelic Protector

Invoker utility 2: Nature Sense

Invoker encounter 3: Falling Leaves

Invoker daily 5: Lamentation of the Wicked

Invoker utility 6: Astral Step

ITEMS

Ritual Book, Shared Suffering Chainmail +1, Backpack (empty), Waterskin (2), Silk Rope (50 ft.), Potion of Healing (heroic tier) (6), Rare Herbs (Nature) (300), Dagger (3), Journeybreads (10), Woodwind, Defiant rod of Dread +2

RITUALS

Hand of Fate, Create Campsite, Dowsing Rod, Brew Potion, Undead Ward, Seek Rumor, Endure Elements

Bio:

Tal'dyn

The Sands of Faith RandomOne